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Ratchet & Clank's primary audience isn't kids, but 20-somethings


It probably comes as no surprise to you -- our well-informed and educated audience -- but the Ratchet & Clank series isn't just designed for the kids. Edge spoke with Insomniac writer TJ Fixman, who expressed that the primary audience for the weapon-indulgent platformer is the "male 18-34" demographic. He notes that teens who played the first game back in 2002 are now in their twenties and stayed fans of the series.

Fixman notes that males under 18 could be the "interchangeable primary-secondary market," but that the PS3 user base skews older. He compares the Ratchet style to the Shrek series, explaining that Insomniac tries to find the right blend of humor that'll appeal to a large audience. Now the question remains: When will we see Ratchet & Clank again?

Assassin's Creed 2's Ezio is a really popular guy

We can just see Ezio now, dashing from one social circle to the next like a débutante on her coming out party. And how could we picture anything else after watching the latest developer diary for Assassin's Creed 2, where the game's main character is depicted as a card-carrying socialite.

So what if one of those groups happens to be full of vicious mercenaries? They'll help him learn how to fight! And sure, another group might be made up of "courtesans" (see: ladies of the night), but they'll teach him all about sneaking! And another group is full of ... well ... you get the gist, right? The game's handful of factions will assist Ezio as he murders his way through Renaissance Europe.

One final thing: even if you don't care about each group, make sure you stick around for the surprise treat nestled after the end splash screen. You'll thank us.

French mag shoots DS through wall, we all win

The simple truth is that we don't care why French magazine Amusement shot small electronic devices through a wall. Oh sure, there are reasons supplied. Specifically, the gallery in question is entitled "Overheating" and depicts several objects being hurled through a wall out of frustration -- including a DS Lite. Yet, once again again, the why really doesn't matter. The end result -- a flying, frozen mass of wood, sheet rock and plastic -- just looks cool.

And anyway, it's not like all of us haven't felt like hurling a console through the wall every now and then. Now we just have a handy visual reference.

[Via GameSetWatch. All images: Romain Laurent]

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Analyst: 'Sony was saved by the success of the Wii'

If you haven't heard, the PlayStation Wii is so successful, it pretty much prints money. Wait, Sony didn't make the Wii? Then how did the market analysts of DFC Intelligence come to the conclusion that "Sony was saved by the success of the Wii?"

According to DFC, the Wii's mainstream appeal forced Microsoft into a successful, but not entirely dominant position. "The main danger Sony faced was that the Xbox 360 would become embedded as the system of choice. Instead consumers flocked to the Nintendo Wii. The Xbox 360 had solid sales, but they have not been enough to give Microsoft anywhere near a breakout market position," the report explains.

Should enthusiasm for the Wii wane this holiday season, the recent price drop, coupled with with impending release of God of War III, finally positions the PS3 as a viable choice for mainstream consumers, the report notes. EEDAR's Jesse Divnich agrees, pointing out that Sony can finally utilize its leverage from the previous generation. "People who purchase a PS2 are more likely to purchase a PS3 in the future. Consumers, believe it or not, are pretty loyal."

Three years after the launch of the PS3, Blu-ray is also finally becoming a marketable feature for mainstream consumers, the report argues. "This holiday season Blu-ray movies are finally getting a major focus at retail ... Blu-ray clearly now becomes a strong selling point for the PlayStation 3." Undoubtedly, SCEA will create an ad that focuses on this aspect of the system that "only does everything."

While DFC's report comes off as incredibly bullish, it's understandable to see why there's some doubt over Sony's ability to capitalize on the moment. Let's not forget, this is a company that managed to fall from first to last place in the course of a year. "The cards are in Sony's favor and now is the time to make the most of them ... Now is the time for Sony to shine ... or else."

[Via CVG]

Source - Is it Time for the PlayStation 3 to Shine?
Source - How the venerable PlayStation 2 made it to 9 years old

Atlus replacing damaged Demon's Souls strategy guides

Is the print wearing off of the cover of your Demon's Souls strategy guide? It's not entirely because you've been holding it for hours with your sweaty hands, desperately thumbing through the few pages in a feeble attempt to improve your in-game performance. Atlus announced that the cover to the guide, included with the Deluxe Edition of the RPG, is conducive to "unusual cover ink/wear fading."

And because Atlus knows that you've grown attached to your security blanket strategy guide, the company will only ask you to send in the cover and first page if you'd like a replacement, and not the whole book. Full details on the replacement program will be posted here.

Operation Flashpoint: Dragon Rising getting DLC tomorrow

Tomorrow's one of those days when it'll be nice to be a PC gamer. Not only will you be able to get a title update for Operation Flashpoint: Dragon Rising (the full details of which are available here) you'll also be the first to get your hands on the "Skirmish" DLC, which includes four new multiplayer maps and two new Fire Team Engagement missions. The console title update (which you can read about about here) is due on the 360 tomorrow and on the PS3 "shortly after."

Moreover, when Skirmish is eventually released on consoles, it'll come with a price tag of 400 points ($5) on 360 and $3.99 on PS3. Sure, the price discrepancy will cause a flare up in the console war, but what do you care? You're a PC gamer. You rise above.

Watch: The Modern Warfare 2 launch trailer, as seen on TV

For some reason, Activision is intent on blowing cash on Modern Warfare 2 advertisements, despite record pre-order numbers, and anticipated record-breaking sales. At this point, tossing out slick television commercials – like the one you see above, showing some more fightin' on American soil – just seems like kicking everyone's wallets while they're down. We've already got the game pre-ordered! We can't pre-order it anymore! Uncle!

Rumor: Footage of canned Shadowrun reboot

Before 2007's Shadowrun released and Microsoft subsequently closed the doors on FASA, the studio was apparently working on Shadowrun: The Awakening -- a game with a full single-player campaign and unique 3D gameplay engine developed in-house. Some footage (teleport past the break to give it a look-see) managed to make its way online over at Unseen64, showing off a few environments and some character animations. As Unseen64 would tell it, the story goes: FASA brought a new art director in which, through a series of unknown events, lead to an eventual cancellation in favor of the multiplayer-driven experience that was the 2007 game.

As it stands now, Jordan Weisman managed to snag the rights to the Shadowrun IP (among others), so the possibility of seeing this resurface as an actual thing isn't entirely impossible -- though Weisman is trying to let some of the negativity surrounding the brand die down a bit before revisiting it.

[Via StrategyInformer]

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Don't blame EA for Dragon Age's inventory (or paid DLC)

In a written response to allegations from Fidgit that Electronic Arts had forced developer BioWare to remove features in Dragon Age: Origins with the intention of selling it as future DLC, BioWare lead systems designer Georg Zoeller says the parent company has "nothing" to do with the decision. At the crux of the argument is the game's launch DLC, Warden's Keep, which gives players a "storage chest" to help expand the in-game inventory, among other additions. Fidgit claims the DLC was pre-planned to "bilk users for more money."

According to Zoeller, Dragon Age originally featured a small storage chest in the game's party camp, but quickly became an issue due to story elements in the game that would change the camp's environment; so the storage area was removed. "We decided that it was not really necessary anyway since the item limitation was rather generous compared to the initial designs at least," Zoeller wrote. Later -- during a brainstorm session -- the team decided to include the chest in premium DLC, which was then made available at launch.

Zoeller claims "storage limitations" were never pinpointed as problems by the game's quality assurance team, because "after all, it was part of the design." While the Bioware designer doesn't have an issue with anger toward the decision, he vehemently denies EA was involved for the sole purpose of getting more money out of players. With the DLC already available across all platforms (560 / $7, or free to deluxe edition players), it's up to players to make their opinions heard by voting with their wallets.

Viacom: The Beatles: Rock Band sales strong, overall RB growth slow


Even though John, Paul, George and Ringo have been rocking the disc tray of your favorite console with The Beatles: Rock Band, its expectation-exceeding sales haven't helped boost overall Rock Band sales. Viacom CEO Philippe Dauman told USA Today the "economics of our Rock Band franchise are improving, though not as quickly as we'd like." There's still hope that Rock Band could at least break even or show a small profit, though Viacom CFO Tom Dooley said that will depend entirely on the franchise's performance this holiday season.

Despite tanking sales, the music genre still remains one of the best in the industry and The Beatles: Rock Band shows us that the right approach could still determine financial success in the space. Its September debut was very fortuitous and it even managed to best Guitar Hero 5 in the US -- which not only came with a free game, but is also one of the most recognizable brands to the mainstream.

Source - USA Today
Source - Viacom earnings report

Modern Warfare 2 Avatar gear coming to Live tomorrow


Are your Avatars ill-equipped to raid a terrorist safe house? Well, good news: Infinity Ward community manager Robert Bowling (aka fourzerotwo) revealed Modern Warfare 2 gear will soon be available for players to purchase on Xbox Live's Avatar Marketplace.

Revealed in a recent Tweet, Bowling stated that Infinity Ward will upload the content to Xbox Live tomorrow -- which includes the Ghost outfit pictured above. In an email to Joystiq, Bowling confirmed the content will be made available for purchase tomorrow. Until then, we'll sleep soundly knowing that the Avatar world will soon be safe from terrorist scum.

[Thanks, B. Marriner]

Auditorium flowing to XBLA, PSN and PSP next year

We haven't heard anything about Cipher Prime's plans to port its hypnotic musical puzzler, Auditorium, since the studio won a publishing contract in the 2BeeGames competition back in July. Today, a press release from newly named publisher Zoo Games revealed a few details about the title's console destinations: It's coming to Xbox Live Arcade and PSN, both as a PS3 and PSP download "early next year."

For those who want to know what the soothing buzz is all about, you can check out Auditorium for free on the 2BeeGames site. For those who can't access that site for some reason, just turn on some classical music, go turn on the nearest water faucet, and try to redirect the stream with your hands.

2009 THQ year-to-date sales up 22 percent over 2008

THQ has released its financial results for the second quarter of its fiscal 2010, which ended September 30, 2009, and things are mostly looking up. The company lost money this quarter compared to the same period last year, posting non-GAAP net sales of $100.38 million, down from $151.62 million during Q2 of its fiscal 2009. However sales are up for the entire year, with THQ posting net sales of $334.28 million for its fiscal 2010 thus far, up from $272.69 million last year, a 22 percent increase.

THQ blamed the second quarter dip on a lack of new titles, though it hopes to have a good holiday season thanks to a "strong mass-market line-up" including WWE Smackdown vs RAW 2010 and MX vs ATV Reflex. The company was also sure to mention its triumph in the JAKKS Pacific lawsuit, which resulted in a much lower payment to the longtime WWE series developer (though the scuffle is still haunting the publisher).

Finally, THQ promised to prevail in its march to profitability by the end of fiscal 2010. Though the company expects its Q3 2010 to be 5-10 percent lower than the same period last year, it predicts Q4 sales will exceed those of last year. A reasonable hope, given that all of THQ's major releases drop in its fiscal Q4, including Darksiders, Metro 2033 and the Dawn of War 2 expansion, Chaos Rising.

Prototype Wii game found in developer portfolio

The website for Eric Testroete, who recently made the rounds for his "big head mode" Halloween costume, shows work-in-progress screens of an unannounced Wii war game he animated for MLB Superstars developer Deep Fried Entertainment. The game uses an almost top-down, zoomed-out perspective, and appears to put the player (or players) in control of jeeps equipped with machine guns.

As Kotaku notes, it looks rather like Konami's Jackal, prompting the site to speculate that it's a ReBirth made for Konami, like the recent Castlevania, Contra, and Gradius games. If true, it would be the first ReBirth title not to be developed by M2 in Japan. Of course, the American side of Konami is also working on refreshes of old Konami franchises in the form of Rocket Knight, so there is precedent.

Tekken 6 online patch in the works, says Namco

Those of you taking your King of the Iron Fist Tournament fighters to the internet have been experiencing some major issues, notably: when trying to compete online in any sort of meaningful way, you're met with acute, game-ending connectivity issues. Namco recognized that today and issued a statement stating, "To improve the online game experience for players ... Namco Bandai games is developing a downloadable update which will be available as soon as it has passed rigorous testing procedures."

Unfortunately, no date for the patch has been given, though the publisher does add, "This is separate from the online co-op Scenario Campaign mode update." We've pestered Namco for more details on exactly what the patch will aim to fix and when we might hear more about it but, until that time, know this: something is being fixed at some point.

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